In a game that makes me think of mashing together Assassin’s Creed, Farcry 4, and any Zombie game ever – you play Kyle Crane. As an undercover operative for the GRE your goal is retrieve stolen information that could be dangerous to the world in the wrong hands. The game takes you in a solid story through the streets of Harran, where the Harran Virus has hit with devastating effect. While the virus can be suppressed with medications, no known cure exists. And of course, as with anytime people are in a crisis, someone is taking advantage of the entire scenario to run their own show. Watch out for thugs and infected as you apply your talents to help the survivor’s grasp hope, while keeping the Government at bay.
The game starts out good. The infected are all completely OP compared to you at first, and the difficulty takes a slight decline quick. Gameplay speed increases as you get more familiar with your abilities and those of the infected. Dynamic gameplay gives you different gameplay at night vs. day. With loads of side missions and over 100 customizable weapons, brush up your skills to survive. Incorporating stamina into running and fighting helps keep the player from becoming too OP against the infected, and gives the infected a defined advantage that sticks through almost the entire game. Even the weakest of infected don’t get tired. While the game plays and feels like a FPS, the main focus is melee weapons. The environment and the threat of infected gear the player to treat every step as a puzzle-trying to maintain the high ground to reach the goal.
The graphics were top notch, as they should be. Good effects and no issues with rendering the environment or buffering problems.
I have to say the gameplay reminded me of any FPS style game. But the multiplayer Co-op was what really made this game top-notch to me. Unlike other games there were no limitations on other players such as weapons/experience/distance. You and your friends can play the game, thats it. The only missions that were different were the beginning missions and the end mission. Having 4 players doesn’t ruin the gameplay experience either. I found that while we were obviously harder to kill as a group, we were more liable to get a little ballsy during gameplay. Not to mention, some missions still killed the entire team more than a couple times before we were able to complete them.
There has been plenty of add-on gameplay and expansion material due to the success of the game. I keep telling myself I need to get people together and replay the game through to include these additions, and eventually (maybe) it will happen.