Game Review: Dying Light

 

In a game that makes me think of mashing together Assassin’s Creed, Farcry 4, and any Zombie game ever – you play Kyle Crane. As an undercover operative for the GRE your goal is retrieve stolen information that could be dangerous to the world in the wrong hands. The game takes you in a solid story through the streets of Harran, where the Harran Virus has hit with devastating effect. While the virus can be suppressed with medications, no known cure exists. And of course, as with anytime people are in a crisis, someone is taking advantage of the entire scenario to run their own show. Watch out for thugs and infected as you apply your talents to help the survivor’s grasp hope, while keeping the Government at bay.

The game starts out good. The infected are all completely OP compared to you at first, and the difficulty takes a slight decline quick. Gameplay speed increases as you get more familiar with your abilities and those of the infected. Dynamic gameplay gives you different gameplay at night vs. day. With loads of side missions and over 100 customizable weapons, brush up your skills to survive. Incorporating stamina into running and fighting helps keep the player from becoming too OP against the infected, and gives the infected a defined advantage that sticks through almost the entire game. Even the weakest of infected don’t get tired. While the game plays and feels like a FPS, the main focus is melee weapons. The environment and the threat of infected gear the player to treat every step as a puzzle-trying to maintain the high ground to reach the goal.
The graphics were top notch, as they should be. Good effects and no issues with rendering the environment or buffering problems.

I have to say the gameplay reminded me of any FPS style game. But the multiplayer Co-op was what really made this game top-notch to me. Unlike other games there were no limitations on other players such as weapons/experience/distance. You and your friends can play the game, thats it. The only missions that were different were the beginning missions and the end mission. Having 4 players doesn’t ruin the gameplay experience either. I found that while we were obviously harder to kill as a group, we were more liable to get a little ballsy during gameplay. Not to mention, some missions still killed the entire team more than a couple times before we were able to complete them.

There has been plenty of add-on gameplay and expansion material due to the success of the game. I keep telling myself I need to get people together and replay the game through to include these additions, and eventually (maybe) it will happen.

What I thought


 

  • System Played On: PS
  • Available On: PC, XBox, PS
  • Game Modes: Single-player, Multiplayer Coop (4), Invasion
  • Visuals: 9/10
  • Audio: 10/10
  • Storyline: 9/10
  • Additional Content 10/10
  • Overall 10/10

 

Let’s preface this article by stating that I’m not the BIGGEST fan of the Battle Royale genre and this all my opinion.
Now that we got that out of the way, Fortnite Battle Royale is great. It is one of those games that caught fire quick and keeps throwing gas to it’s own flames.

The original Fortnite game mode was meant to have 4 players working in unison to build…forts…and defend what’s left of humanity against these nasty aliens. While the mode is still widely available, it isn’t what you’ll see if you load up a stream on Twitch or Mixer.
Instead, you’ll see a player dropping onto an island with 99 other bloodthirsty characters. Each character has one goal: Be the last one left alive.

With limited games such as PUBG, H1Z1 King Of The Kill and The Culling being the top of the chain, Fortnite had found a niche market to thrive in.

While some see it as riding on the coat tails of PUBG because Fortnite Battle Royale was created AFTER it’s main mode was released, I see it as a good rivalry. It brings out the best in Fortnite as it has taken measures to differentiate itself from the others.
The “drop in, get killed, repeat” style of play doesn’t seem attractive on paper, but Epic Games had found a way to make this the most addictive thing in the world.

That rush of HAVING to be the last person alive or it’s a complete failure is something I never thought I would ever need more of, but I do. Casually talking with my friends to be rudely interrupted by a rival “squad” and switching into that serious tone to elimate them (let’s be honest, we die every time) is such a gratifying and glorious feeling.

Adding it’s own flair to the competition, Fortnite has brought in an art style that’s cartoony enough to not make it a Mature game but serious enough to let you feel great about purchasing the many skins, characters and emotes available.
The other main addition is the ability to build. As an enemy is attacking you, you have the option to put up barriers with the materials you gather on the battlefield. This is widely considered a game changer considering the other titles had you getting sniped in the open or just hiding in the terrain.

Fortnite is now it’s 4th “season” in which players can purchase a Battle Pass to give them extra perks and skins throughout the levels they gain. Other than that, it’s completely FREE. You do not have to pay a single dime to jump into the action.
The game itself is out on a variety of platforms, even mobile! There are tons of ways to play with your friends via crossplatform so accessbility is honestly what makes this game so appealing.

Spawning streaming idols like Ninja who has around 200k viewers per steam, no doubt spread public awareness to what Epic Games has visioned. It was also recently featured at E3 2018 as a giant “Celebrity/Pro” tournament with 3 MILLION dollars in prizes going to charity.

It’s easy to see that the Battle Royale style is trending. With upcoming releases like Battlefield V and Call Of Duty: Black Ops 4 each including their own BR mode, it’s safe to say that the popularity of Fortnite has paved that road. I don’t see it ending any time soon.

 

by Sean Johnson